Clankland is my current work in progress. Hopefully it will be done in a few weeks.
I don’t have a too much stylezied work, so I decided to build this environment that is Ratchet & Clank Style. Adding my own take on things. I like the style and its fun to look at. So here it goes.
I primarily building it out in Maya, using Substance Painter for texturing. Then I will import assemble and light the environment within Unreal Engine 5.4.
UE 5.4 Screenshots
The Start
Decided to bring in a some of the assets that have been textured into Unreal Engine. See how it’s lookin!
Substance Painter
The Start
Some early work on the texturing. Probably will have to go back and tweak some of these later on.