Latest Work in Progress

Clankland is my current work in progress. Hopefully it will be done in a few weeks.

I don’t have a too much stylezied work, so I decided to build this environment that is Ratchet & Clank Style. Adding my own take on things. I like the style and its fun to look at. So here it goes.

I primarily building it out in Maya, using Substance Painter for texturing. Then I will import assemble and light the environment within Unreal Engine 5.4.

UE 5.4 Screenshots

The Start

Decided to bring in a some of the assets that have been textured into Unreal Engine. See how it’s lookin!

Substance Painter

The Start

Some early work on the texturing. Probably will have to go back and tweak some of these later on.

Maya

The Start